,
Message sent from:

Computing

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.  Our curriculum is carefully scaffolded to ensure all children have refresher lessons on prior learning before systematically building upon this knowledge. 

 

Adventure in Computing

Adventure is at the forefront of Gledhow's Computing curriculum, we recongise it's importance in increasing engagement and creating an excitement for learning. Our high-quality resources allow pupils to develop their coding expertise, both cognitively and practically in order to prepare them for the advancing technological world. We intertwine computing into each of our half-termly topics, such as creating stop motion movies, utilising green screens and softwares to create a range of content, and IPads for research purposes. We use the Switched on Computing scheme by Rising Stars. This scheme provides a year group specific programmes of work as well as providing a solid platform which enables teachers to deliver a truely exciting and engaging curriculum. Pupils are given the opportunity to make creative and inspriring projects.

Aligning Gledhow's Values to Computing

Responsible:

  • E- Safety presentations at the start of term.
  • E-Safety resources for parents and children to explore .
  • Children responsible for charging equipment.
  • Camera, iPad and GoPro monitors.
  • We promote Safer Internet Day! (7th February 2023)

Ambitious:

  • Broadening our research of a topic through providing each Key Stage with their own iPads.
  • Taking coding further than the computers with 'Bee-Bots', 'Code and Go Mice' and Sphero robots.
  • A curriculum that builds upon prior knowledge. 
  • Teaching children pivotal life skills such as using Microsoft, finding reliable sources, and creating websites.
  • Our computing equipment creates fearless learners! We use GoPro's and DSLR cameras to record our school visits and inspire future written work.

Resilient

  • Building coding skills to input instructions and create games.
  • Developing technological skills to create websites.
  • Becoming independent with logging on to websites and computers.
  • Independently navigating around websites.

 

E-Safety

E-Safety is at the forefront of Gledhow's computing curriculum. For full information on E-Safety at Gledhow please visit our E-Safety page. 

X
Hit enter to search